Gijinka exercise, pulling from the above references.
A fire harpy, aiming to describe different ways elemental motifs would manifest.
Went for a rogue-class character with sci-fi techwear for the design language.
Exploration for the above character.
Select works from throughout the term in Anh Dang's character design class, taught at Brainstorm. Still have a lot to refine, but nevertheless, I learned so much from this.